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    Home»Machine Learning»Seedance 1.0: How ByteDance Engineered the “Director in the Machine” to Solve AI Video’s Trilemma | by ArXiv In-depth Analysis | Jun, 2025
    Machine Learning

    Seedance 1.0: How ByteDance Engineered the “Director in the Machine” to Solve AI Video’s Trilemma | by ArXiv In-depth Analysis | Jun, 2025

    Team_AIBS NewsBy Team_AIBS NewsJune 13, 2025No Comments2 Mins Read
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    ByteDance’s Seedance 1.0 mannequin combines a novel structure, video-specific RLHF, and aggressive optimization to grasp prompt-following, movement, and high quality. We break down the tech behind its state-of-the-art efficiency.

    We reside in an period of informal magic. With a number of typed phrases, we will conjure photorealistic photographs, compose symphonies, and now, direct quick movies from the consolation of our keyboards. The sector of AI video technology is advancing at a wide ranging tempo, with fashions like OpenAI’s Sora, Kuaishou’s Kling, and Google’s Veo producing clips that blur the road between artificial and actual.

    But, for anybody who has frolicked with these instruments, the magic is commonly tinged with frustration. You ask for a “cat gracefully leaping onto a bookshelf” and get a creature with 5 legs that melts into the wooden. You describe a selected digicam motion, a “dolly zoom,” and the mannequin ignores it utterly. You generate a fantastic, static scene that hardly strikes, defeating the aim of “video.”

    That is the elemental problem of recent video technology: a persistent, nagging trilemma. Fashions wrestle to concurrently fulfill three essential calls for:

    1. Immediate Adherence: Does the video really do what you requested? Does it respect the themes, actions, types, and digicam strikes in your immediate?
    2. Movement Plausibility: Does the motion look actual? Do objects…



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