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    Home»Artificial Intelligence»Animating Linear Transformations with Quiver
    Artificial Intelligence

    Animating Linear Transformations with Quiver

    Team_AIBS NewsBy Team_AIBS NewsJune 18, 2025No Comments9 Mins Read
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    scientist inevitably means engaged on a number of layers of abstraction, foremost abstractions of code and math. That is nice, as a result of this lets you get astonishing outcomes rapidly. However generally it’s well-advised to pause for a second and ponder what really occurs behind a neat interface. This technique of pondering is commonly assisted by visualizations. On this article, I wish to current how animated quiver plots can assist to ponder about linear transformations, which frequently toil away reliably within the obscurity of machine studying algorithms and related interfaces. In the long run, we can visualize ideas like Singular Worth Decomposition with our quiver plot.

    Plotting Static Quiver Plots

    A quiver plot from the matplotlib python bundle permits us to plot arrows (which in our case signify vectors). Let’s first check out a static quiver plot:

    Picture by Writer

    We are able to straight derive the transformation matrix from the picture by wanting on the goal positions of the 2 base vectors. The primary base vector is beginning at place (1, 0) and touchdown on (1, 1), whereas the second base vector travels from (0, 1) to (-1, 1). Due to this fact the matrix, that describes this transformation is:

    [
    begin{pmatrix}
    1 & -1
    1 & 1
    end{pmatrix}
    ]

    Visually this corresponds to an anti-clockwise rotation by 45 levels (or (pi/4) in radian) and a slight stretch (by the issue (sqrt{2})).

    With this data, let’s take a look at how that is carried out with quiver (Be aware that I omit some boilerplate code like scaling of axis):

    import numpy as np
    import matplotlib.pyplot as plt
    from matplotlib import cm
    
    def quiver_plot_base_vectors(transformation_matrix: np.ndarray):
        # Outline vectors
        basis_i = np.array([1, 0])
        basis_j = np.array([0, 1])
        i_transformed = transformation_matrix[:, 0]
        j_transformed = transformation_matrix[:, 1]
        
        # plot vectors with quiver-function
        cmap = cm.inferno
        fig, ax = plt.subplots()
        ax.quiver(0, 0, basis_i[0], basis_i[1], 
            colour=cmap(0.2), 
            scale=1, 
            angles="xy", 
            scale_units="xy", 
            label="i", 
            alpha=0.3)
        ax.quiver(0, 0, i_transformed[0], i_transformed[1], 
            colour=cmap(0.2), 
            scale=1,   
            angles="xy",  
            scale_units="xy", 
            label="i_transformed")
        ax.quiver(0, 0, basis_j[0], basis_j[1], 
            colour=cmap(0.5), 
            scale=1, 
            angles="xy", 
            scale_units="xy", 
            label="j", 
            alpha=0.3)
        ax.quiver(0, 0, j_transformed[0], j_transformed[1], 
            colour=cmap(0.5), 
            scale=1, 
            angles="xy", 
            scale_units="xy", 
            label="j_transformed")
    
    if __name__ == "__main__":
        matrix = np.array([
            [1, -1],
            [1, 1]  
        ])
        quiver_plot_base_vectors(matrix)

    As you may see we outlined one quiver plot per vector. That is only for illustrative functions. If we take a look at the signature of the quiver operate – quiver([X, Y], U, V, [C], /, **kwargs) – we are able to observe that U and V take numpy arrays as enter, which is healthier than offering scalar values. Let’s refactor this operate to utilizing just one quiver invocation. Moreover, let’s add a vector v = (1.5, -0.5) to see the transformation utilized on it.

    def quiver_plot(transformation_matrix: np.ndarray, vector: np.ndarray):
        # Outline vectors
        basis_i = np.array([1, 0])
        basis_j = np.array([0, 1])
        i_transformed = transformation_matrix[:, 0]
        j_transformed = transformation_matrix[:, 1]
        vector_transformed = transformation_matrix @ vector
        U, V = np.stack(
            [
                basis_i, i_transformed,
                basis_j, j_transformed,
                vector, vector_transformed,
            ],
            axis=1)
    
        # Draw vectors
        colour = np.array([.2, .2, .5, .5, .8, .8])
        alpha = np.array([.3, 1.0, .3, 1.0, .3, 1.0])
        cmap = cm.inferno
        fig, ax = plt.subplots()
        ax.quiver(np.zeros(6), np.zeros(6), U, V,
            colour=cmap(colour),
            alpha=alpha,
            scale=1,
            angles="xy",
            scale_units="xy",
        )
    
    if __name__ == "__main__":
        matrix = np.sqrt(2) * np.array([
            [np.cos(np.pi / 4), np.cos(3 * np.pi / 4)],
            [np.sin(np.pi / 4), np.sin(3 * np.pi / 4)]
        ])
        vector = np.array([1.5, -0.5])
        quiver_plot(matrix, vector)

    That is a lot shorter and handy than the primary instance. What we did right here was to stack every vector horizontally producing the next array:

    The primary row corresponds to the U-parameter of quiver and the second to V. Whereas the columns maintain our vectors, the place (vec{i}) is the primary base vector, (vec{j}) is the second and (vec{v}) is our customized vector. The indices, b and a, stand for earlier than and after (i.e. whether or not the linear transformation is utilized or not). Let’s take a look at the output:

    Linear Transformation of base vectors and (vec{v})
    Picture by Writer

    Taking a second take a look at the code it could be complicated what occurred to our neat and easy transformation matrix, which was restated to:

    [
    {scriptsize
    M=begin{pmatrix}
    {1}&{-1}
    {1}&{1}
    end{pmatrix}={sqrt{2}}
    begin{pmatrix}
    {cosleft(frac{1}{4}piright)}&{cosleft(frac{3}{4}piright)}
    {sinleft(frac{1}{4}piright)}&{sinleft(frac{3}{4}piright)}
    end{pmatrix}
    }
    ]

    The reason being, as we transfer on by including animations, this illustration will come in useful. The scalar multiplication by the sq. root of two represents how a lot our vectors get stretched, whereas the weather of the matrix are rewritten in trigonometric notation to depict the rotation within the unit circle.

    Let’s animate

    Causes so as to add animations could embody cleaner plots as we are able to eliminate the ghost vectors and create a extra participating expertise for shows. In an effort to improve our plot with animations we are able to keep within the matplotlib ecosystem by using the FuncAnimation() operate from matplotlib.animation. The operate takes the next arguments:

    • a matplotlib.determine.Determine object
    • an replace operate
    • the variety of frames

    For every body the replace operate will get invoked producing an up to date model of the preliminary quiver plot. For extra particulars examine the official documentation from matplotlib.

    With this data in thoughts our job is to outline the logic to implement within the replace operate. Let’s begin easy with solely three frames and our base vectors. On body 0 we’re within the preliminary state. Whereas on the final body (body 2) we have to arrive on the restated matrix M. Due to this fact we’d count on to be half manner there on body 1. As a result of the arguments of (cos) and (sin) in M present the radians (i.e. how far we have now traveled on the unit circle), we are able to divide them by two with a view to get our desired rotation. (The second vector will get a unfavorable (cos) , as a result of we at the moment are within the second quadrant). Equally we have to account for the stretch, represented by the scalar issue. We do that by computing the change in magnitude, which is (sqrt{2}-1), and including half of that change to the preliminary scaling.

    [
    {scriptsize
    begin{aligned}
    text{Frame 0:} quad &
    begin{pmatrix}
    cos(0) & cosleft(frac{pi}{2}right)
    sin(0) & sinleft(frac{pi}{2}right)
    end{pmatrix}
    [1em]
    textual content{Body 1:} quad &
    s cdot start{pmatrix}
    cosleft(frac{1}{2} cdot frac{pi}{4}proper) & -cosleft(frac{1}{2} cdot frac{3pi}{4}proper)
    sinleft(frac{1}{2} cdot frac{pi}{4}proper) & sinleft(frac{1}{2} cdot frac{3pi}{4}proper)
    finish{pmatrix}, quad textual content{with } s = 1 + frac{sqrt{2} – 1}{2}
    [1em]
    textual content{Body 2:} quad &
    sqrt{2} cdot start{pmatrix}
    cosleft(frac{pi}{4}proper) & cosleft(frac{3pi}{4}proper)
    sinleft(frac{pi}{4}proper) & sinleft(frac{3pi}{4}proper)
    finish{pmatrix}
    finish{aligned}
    }
    ]

    The matrices describe the place the 2 base vectors land on every body
    GIF by Writer

    One Caveat to the reason above: It serves the aim to provide instinct to the implementation thought and holds true for the bottom vectors. Nevertheless the precise implementation incorporates some extra steps, e.g. some transformations with (arctan) to get the specified habits for all vectors within the two-dimensional house.

    So let’s examine the principle elements of the implementation. The complete code might be discovered on my github.

    import numpy as np
    import matplotlib.pyplot as plt
    from matplotlib import animation
    from matplotlib import cm
    
    class AnimationPlotter:
    [...]
    def animate(self, filename='output/mat_transform.gif'):
            self.initialize_plot()
            anim = animation.FuncAnimation(
                self.fig,
                self.update_quiver,
                frames=self.frames + 1,
                init_func=self.init_quiver,
                blit=True,
            )
            anim.save(filename, author='ffmpeg', fps=self.frames/2)
            plt.shut()
       
    if __name__ == "__main__":
        matrix = np.sqrt(2) * np.array([
            [np.cos(np.pi / 4), np.cos(3 * np.pi / 4)],
            [np.sin(np.pi / 4), np.sin(3 * np.pi / 4)]
           
        ])
        vector = np.array([1.5, -0.5]).reshape(2, 1)
        transformer = Transformer(matrix)
        animation_plotter = AnimationPlotter(transformer, vector)
        animation_plotter.animate()

    The animate() technique belongs to a customized class, which known as AnimationPlotter. It does what we already discovered with the inputs as supplied above. The second class on the scene is a customized class Transformer, which takes care of computing the linear transformations and intermediate vectors for every body. The principle logic lies throughout the AnimationPlotter.update_quiver() and Transformer.get_intermediate_vectors() strategies, and appears as follows.

    class AnimationPlotter:
        [...]
        def update_quiver(self, body: int):
            incremented_vectors = self.transformer.get_intermediate_vectors(
                body, self.frames
            )
            u = incremented_vectors[0]
            v = incremented_vectors[1]
            self.quiver_base.set_UVC(u, v)
            return self.quiver_base,
    
    class Transformer:
        [...]
        def get_intermediate_vectors(self, body: int, total_frames: int) -> np.ndarray:
             change_in_direction = self.transformed_directions - self.start_directions
             change_in_direction = np.arctan2(np.sin(change_in_direction), np.cos(change_in_direction))
             increment_direction = self.start_directions + change_in_direction * body / total_frames
             increment_magnitude = self.start_magnitudes + (self.transformed_magnitudes - self.start_magnitudes) * body / total_frames
             incremented_vectors = np.vstack([np.cos(increment_direction), np.sin(increment_direction)]) @ np.diag(increment_magnitude)
             return incremented_vectors

    What occurs right here is that for every body the intermediate vectors get computed. That is performed by taking the distinction between the tip and begin instructions (which signify vector angles). The change in route/angle is then normalized to the vary ([-pi, pi]) and added to the preliminary route by a ratio. The ratio is decided by the present and whole frames. The magnitude is decided as already described. Lastly, the incremented vector will get computed primarily based on the route and magnitude and that is what we see at every body within the animation. Growing the frames to say 30 or 60 makes the animation easy.

    Animating Singular Worth Decomposition (SVD)

    Lastly I wish to showcase how the introductory animation was created. It reveals how 4 vectors (every for each quadrant) get reworked consecutively 3 times. Certainly, the three transformations utilized correspond to our in the meantime well-known transformation matrix M from above, however decomposed through Singular Worth Decomposition (SVD). You possibly can acquire or refresh your data about SVD in this nice and intuitive tds article. Or have a look here in the event you want a extra math-focused learn. Nevertheless, with numpy.linalg.svd() it’s simple to compute the SVD of our matrix M. Doing so leads to the next decomposition:

    [
    {scriptsize
    begin{align}
    A vec{v} &= USigma V^Tvec{v} [1em]
    sqrt{2} cdot start{pmatrix}
    cosleft(frac{pi}{4}proper) & cosleft(frac{3pi}{4}proper)
    sinleft(frac{pi}{4}proper) & sinleft(frac{3pi}{4}proper)
    finish{pmatrix} vec{v} &=
    start{pmatrix}
    cosleft(frac{3pi}{4}proper) & cosleft(frac{3pi}{4}proper)
    sinleft(frac{-pi}{4}proper) & sinleft(frac{pi}{4}proper)
    finish{pmatrix}
    start{pmatrix}
    sqrt{2} & 0
    0 & sqrt{2}
    finish{pmatrix}
    start{pmatrix}
    -1 & 0
    0 & 1
    finish{pmatrix} vec{v}
    finish{align}
    }
    ]

    Be aware how the stretching by the sq. root will get distilled by the center matrix. The next animation reveals how this appears to be like in motion (or movement) for v = (1.5, -0.5).

    Transformation with Decomposition (left) and Transformation with matrix M (proper) GIF by Writer

    In the long run the purple vector (vec{v}) arrives at its decided place in each instances.

    Conclusion

    To wrap it up, we are able to use quiver() to show vectors in 2D house and, with the assistance of matplotlib.animation.FuncAnimation(), add interesting animations on prime. This leads to clear visualizations of linear transformations that you need to use, for example, to exhibit the underlying mechanics of your machine studying algorithms. Be happy to fork my repository and implement your individual visualizations. I hope you loved the learn!



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