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explores how browser-based computational notebooks — significantly the WLJS Pocket book — can rework static slides into dynamic, real-time experiences. This method isn’t restricted to shows; you’ll be able to put together interactive lecture notes for college students or colleagues and publish it on net. For knowledge scientists, physicists, it highlights new methods to speak fashions, simulations, and visualizations, making advanced concepts extra intuitive and interesting.
Is a PDF Sufficient?
Animations, bells and whistles, particularly the type that have been widespread in PowerPoint 15–20 years in the past, have largely taken a backseat. Add to this the compatibility points between LibreOffice and MS Workplace (even between variations for Home windows and Mac), the presence or absence of mandatory fonts — and the need to do one thing uncommon on the “stage” fades away shortly.
Take a look at fashionable technical shows: very often, it’s only a PDF doc consisting of pages with vector and raster graphics, and typically GIF animations that eat up megabytes (like this put up), with no mercy.
Unused Potential
It’s price separating ornamental bells and whistles from people who carry extra data in some media format. For instance, check out ECMA-363 [1] specification.
A 3D mannequin inside a PDF doc merely enhances the person/viewer expertise. You observe the article from completely different angles/cross-sections.
It’s disappointing that such a function is sort of nowhere supported apart from Adobe Acrobat and sure won’t be. It appears like we made a leap prior to now, however now we’ve returned to static slides.
Giant Scientific Convention DPG
DPG-Frühjahrstagung is a big European physics convention organized by the German Bodily Society (DPG) [2]. Yearly, they collect greater than 10^4
scientists and happen in German cities, masking an enormous array of physics fields.


There are such a lot of shows, and it lasts virtually per week, so by the tip, it turns into too overwhelming. Nonetheless, this doesn’t diminish its worth as a platform for networking, working towards shows, and a dependable approach to be taught what’s presently available on the market, which trains have gone already, and that are simply departing.
The members in plenary periods are largely Grasp’s college students and PhD college students, with postdocs being rarer.
Such a big and accessible platform is a superb motivation to attempt one thing new 💡 even when one thing could go fallacious.
What’s a JoyCon?
Certainly, the reader has seen gadgets like this:

This system acts as a slide switcher and typically as a laser pointer, connecting by way of Bluetooth or via a dongle. In any case, it’s a sort of controller with buttons. Controllers may be extra attention-grabbing — just like the one from the 2017 Nintendo Swap handheld console

It isn’t a lot greater, but it surely has some extra cool options:
- Analog stick 🕹️
- 11 buttons ☎️
- IR digicam 📸 (tough to make use of, no good API documentation)
- Full IMU 🌐 (Inertial Measurement Unit) aka gyroscope with an accelerometer
- Bluetooth connectivity; acknowledged as a daily HID
The buttons can certainly be mapped to PowerPoint, or the stick can be utilized to regulate slides, emulating mouse or keyboard clicks, because it was carried out in these initiatives:
I believed it might be cool to someway use the IMU and analog stick. However for that, one would wish to transcend PowerPoint and PDF 🧙🏼♂️
Transferring Slides to Browser Setting
The concept behind this isn’t new, but it surely’s necessary to do not forget that this method could not work for everybody. Nonetheless, by shifting the presentation show and creation to the browser (significantly Javascript and HTML lands), we robotically acquire entry to all the probabilities of recent net expertise: peripheral system help, JavaScript, CSS animation magic, and way more, together with video. It’s necessary to notice that every one of that is cross-platform by default and can work virtually in all places.
For instance, slides may be created in Markdown (or/and HTML) with the assistance of a easy framework (slightly, a small library) RevealJS [5]
There’s additionally MDX-based presentation engines, and issues like Manim [6], Movement Canvas [7], however these guys require much more abilities to grasp.
The RevealJS API is kind of easy, so controlling the slides by way of JavaScript instructions is straightforward to implement:
setTimeout(() =>{
Reveal.navigateNext(1);
}, 1000)
Nonetheless, this direct method has vital drawbacks. It requires an web connection, and for those who’d choose to keep away from it, you’ll want to make use of bundlers (resembling Rollup) and embed all JavaScript libraries right into a single HTML file, as an illustration. Alternatively, you could possibly run a neighborhood net server.
Possibility with Jupyter Pocket book
For those who like Python and IPYNB, then use nbconvert — it should convert your pocket book instantly right into a RevealJS presentation, and also you gained’t even discover it! Or use the extension for Jupyter—RISE [8]

In any case, the thought stays easy — we have to someway enter the online browser atmosphere to make the most of all the probabilities of JoyCon.
Attempt it on Binder!
Possibility with WLJS Pocket book
My opinion on WLJS [9] may be considerably biased as I’m one among its builders (and lively customers). This open-source IDE with a pocket book interface is extra tightly built-in with the online atmosphere, as slides usually are not exported there however are as an alternative executed and are simply one other sort of output cell, alongside the acquainted Markdown.

Below the hood, it additionally makes use of RevealJS however with a number of additional options:
- It really works offline
- It permits embedding interactive parts and elements, much like LaTeX Beamer
- It’s built-in with Wolfram Language (freeware distribution)
See extra about it in this story [10]. An final information on methods to make presentation there we printed in our official weblog: Dynamic Presentation, or How to Code a Slide with Markdown and WL [11].
Let’s Dive into JoyCon
So, the simplest choice is to make use of the already ready-made library joy-con-webhid [12]. Why spend time reinventing the wheel when folks have already performed an incredible job for us?
npm set up joy-con-webhid --prefix .
All subsequent examples can be taken from the WLJS Pocket book. Nonetheless, you are able to do just about the identical factor utilizing Python + FAST API to interface with JavaScript or one thing related, and even simply use JS alone. The net model of the pocket book is out there here [13].
First, let’s hearken to what’s coming from the controller port.
Code
.esm
import { connectJoyCon, connectedJoyCons } from 'joy-con-webhid';
// Create join button
const connectButton = doc.createElement('button');
connectButton.className = 'relative cursor-pointer rounded-md h-6 pl-3 pr-2 text-left text-gray-500 focus:outline-none ring-1 sm:text-xs sm:leading-6 bg-gray-100';
connectButton.innerText = "Join";
let connectionState = "Join";
let isJoyConConnected = false;
let lastUpdateTime = efficiency.now();
let isAllowedToConnect = false;
// fundamental handler perform (warning! known as at 60FPS)
perform handleJoyConInput(element) {
const currentTime = efficiency.now();
if (currentTime - lastUpdateTime > 50) { // decelerate
lastUpdateTime = currentTime;
console.log(element);
}
}
// JoyCon periodically goes to sleep, we have to wake it up
const connectionCheckInterval = setInterval(async () => {
if (!isAllowedToConnect) return;
const connectedDevices = connectedJoyCons.values();
isJoyConConnected = false;
for (const joyCon of connectedDevices) {
isJoyConConnected = true;
if (joyCon.eventListenerAttached) proceed;
await joyCon.open();
await joyCon.enableStandardFullMode();
await joyCon.enableIMUMode();
await joyCon.enableVibration();
await joyCon.rumble(600, 600, 0.5);
joyCon.addEventListener('hidinput', ({ element }) => handleJoyConInput(element));
joyCon.eventListenerAttached = true;
}
updateConnectionState();
}, 2000);
// Replace button state
perform updateConnectionState() {
if (isJoyConConnected && connectionState !== "Linked") {
connectionState = "Linked";
connectButton.innerText = connectionState;
connectButton.type.background = '#d8ffd8';
} else if (!isJoyConConnected && connectionState !== "Join") {
connectionState = "Join";
connectButton.innerText = connectionState;
connectButton.type.background = '';
}
}
// Deal with click on occasion
connectButton.addEventListener('click on', async () => {
isAllowedToConnect = true;
if (!isJoyConConnected) {
await connectJoyCon();
}
});
// Simply decorations
const container = doc.createElement('div');
container.innerHTML = `Presenter controller`;
container.appendChild(connectButton);
container.className = 'flex flex-col gap-y-2 bg-white rounded-md shadow-md';
// Return DOM aspect to the web page
this.return(container);
// When a cell received eliminated
this.ondestroy(() => {
cancelInterval(connectionCheckInterval);
});
Crucial perform right here is:
perform handleJoyConInput(element) {
const currentTime = efficiency.now();
if (currentTime - lastUpdateTime > 50) { // decelerate
lastUpdateTime = currentTime;
console.log(element); //output to the console
}
}
It seems to be like there are a lot of steps to do. In actuality, most of this code offers with connecting the controller and drawing a big “Join” button. Don’t pay an excessive amount of consideration to the particular strategies — they’ll simply get replaced with these accessible in your particular atmosphere:
this.return(dom)
passes aDOMElement
for embedding on the web pagethis.ondestroy(perform)
callsperform
when the cell is deleted, to scrub up timers, and so forth.- The primary line
.esm
is a approach to specify the JavaScript cell subtype in WLJS Pocket book, which requires pre-bundling.
After we run this code cell, we are going to see the next:

Then comply with these steps:
- Disconnect the controller from the Nintendo Swap (System → Controllers → Disconnect).
- Pair the JoyCon (R) with the PC by holding the small button on the facet.
- Press “Join” on our presenter controller.
Opening the browser console, we reveal the next messages:
{
"buttonStatus": {
"y": false,
"x": false,
"b": false,
"a": false,
"r": false,
"zr": false,
"sr": false,
"sl": false,
"plus": false,
"rightStick": false,
"residence": false,
},
"analogStickRight": {
"horizontal": "0.1",
"vertical": "0.3"
},
"actualAccelerometer": {
"x": 0,
"y": 0,
"z": 0
},
"actualGyroscope": {
"dps": {
"x": 0,
"y": 0,
"z": 0
},
"rps": {
"x": 0,
"y": 0,
"z": 0
}
}
}
Various knowledge! Let’s attempt utilizing this for the advantage of our presentation 💡
Buttons ☎️
To start, we will use two buttons to change slides

Within the WLJS pocket book, slides can be managed programmatically via a Wolfram wrapper perform that calls the RevealJS API.
FrontSlidesSelected["navigateNext", 1] // FrontSubmit
All that’s left is to set off this perform on the proper second when the button (or change) is clicked. To do that, occasions should be despatched from the Javascript world to the Wolfram machine, the place we will then do no matter we wish with them. This leads to the next diagram:

You don’t have to consider this, since it’s seamlessly carried out by way of APIs
Let’s return to the code cell and modify the handler.
Code
//....
//.......
const buttonStates = { //all buttons states on JoyCon (R)
a: false, b: false, residence: false, plus: false, r: false, sl: false, sr: false,
x: false, y: false, zr: false
};
const joystickPosition = [0.0, 0.0];
let restingJoystick = [0.0, 0.0];
let isCalibrated = false;
perform handleJoyConInput(element) {
if (!isCalibrated) { //calibration
restingJoystick = [Number(detail.analogStickRight.horizontal), Number(detail.analogStickRight.vertical)];
isCalibrated = true;
return;
}
const currentTime = efficiency.now();
if (currentTime - lastUpdateTime > 50) {
lastUpdateTime = currentTime;
let buttonPressed = false;
let joystickMoved = false;
for (const key of Object.keys(buttonStates)) {
if (!buttonStates[key] && element.buttonStatus[key]) buttonPressed = true;
buttonStates[key] = element.buttonStatus[key];
}
const verticalOffset = Quantity(element.analogStickRight.vertical) - restingJoystick[1];
const horizontalOffset = Quantity(element.analogStickRight.horizontal) - restingJoystick[0];
if (Math.abs(verticalOffset) > 0.1 || Math.abs(horizontalOffset) > 0.1) {
joystickMoved = true;
}
joystickPosition[0] = horizontalOffset;
joystickPosition[1] = -verticalOffset;
if (buttonPressed) {
for (const key of Object.keys(buttonStates)) {
if (buttonStates[key]) {
server.kernel.io.fireplace('JoyCon', true, key);
break;
}
}
}
if (joystickMoved) {
server.kernel.io.fireplace('JoyCon', joystickPosition, 'Stick');
}
}
}
//.......
//..
As you’ll be able to see, we’ve added a number of gadgets right here:
- Joystick calibration — analog sticks drift, so their digital place isn’t excellent
0.,0.
. - State of all buttons — why hammer the door each time for those who solely want to softly knock when the state adjustments? This reduces system stress.
- Sending states to the occasion pool — that is particular to WLJS, the place we ship knowledge to the Wolfram machine (or Python for those who’re in Jupyter).
The final level seems to be like this (exchange with the equal in your atmosphere):
server.kernel.io.fireplace(String title, Object state, String sample);
Then, on the Wolfram facet, we will simply subscribe to those occasions like this
EventHandler["name", {
"pattern" -> Function[state,
Print[state];
]
}]
That is very handy, as Javascript sends the names of the pressed buttons because the sample. On this case, you’ll be able to instantly subscribe to slip switching, for instance, like this:
- ZR — subsequent slide
- Y — again
Thus, programmatically controlling slides turns into intuitive:
EventHandler["JoyCon", {
"zr" -> (FrontSubmit[FrontSlidesSelected["navigateNext", 1]]&),
"y" -> (FrontSubmit[FrontSlidesSelected["navigatePrev", 1]]&)
}];
Let’s Check in Apply
Let’s create a easy presentation. Begin typing with
.slide
# Slide 1
__Hey Medium!__
---

Now, let’s join the JoyCon to the PC and hyperlink it to our Javascript script by urgent the Join button. Then, subscribe to the occasions as soon as within the lively session.
Now, simply run the cell with the slides:

Analog Stick 🕹️
The stick theoretically permits controlling two sliders concurrently. For the DPG Spring Conferences, I had the thought of a reside demonstration of a really peculiar impact m𝒶𝑔𝒾c𝑎𝓁 𝓌𝑜𝓇𝒹𝓈 𝒻𝓇𝑜𝓂 𝓅𝒽𝓎𝓈𝒾𝒸𝓈. I imagine that some ideas are way more impactful and understandable when demonstrated reside on stage.
Here’s a condensed code snippet for the interactive widget:
FaradayWidget := ManipulatePlot[
Abs[(E^(I w (-1 + Sqrt[1 + (f/((-I g - w) w + (d - w0)^2))])) + E^(I w (-1 + Sqrt[1 + (f/((-I g - w) w + (d + w0)^2))]))) /. {g -> 0.694, w0 -> 50.0}]
, {w, 20, 80}, {{f,2},0,100,1}, {{d,0},0,10,1}
, FrameLabel->{"wavenumber", "transmission"}
, Body->True
];
FaradayWidget
The interactive on-line model of this widget is available here [14]

To embed it in a slide, insert its image as a tag (much like JSX):
.slide
# Faraday Widget
Right here it's in motion
Now, let’s hyperlink it to our stick

To start with, let’s carry out a easy take a look at and bind its place to a disk on the display screen:
pos = {0.,0.};
EventHandler["JoyCon", {"Stick" -> ((pos = #)&)}];
Graphics[{
Circle[{0,0}, 2.],
Disk[pos // Offload, 0.1]
}]

Clearly, the actions are too abrupt. Furthermore, making small changes is kinda painful utilizing JoyCon. The answer? Integration!
EventHandler["JoyCon", {"Stick" -> ((pos += 0.1 #)&)}];

Now, let’s hyperlink the pos
variable to the sliders of our widget:
FaradayWidget := ManipulatePlot[
Abs[(E^(I w (-1 + Sqrt[1 + (f/((-I g - w) w + (d - w0)^2))])) + E^(I w (-1 + Sqrt[1 + (f/((-I g - w) w + (d + w0)^2))]))) /. {g -> 0.694, w0 -> 50.0}]
, {w, 20, 80}, {{f,2},0,100,1}, {{d,0},0,10,1}
, FrameLabel->{"wavenumber", "transmission"}
, Body->True
, "TrackedExpression" -> Offload[5 pos] (* <-- *)
];
Right here’s the way it seems to be reside on a slide:

And within the precise DPG presentation:

A Second of Relaxation
Final 12 months, DPG occurred in Berlin, and this 12 months — in Regensburg, which has about 23 instances fewer inhabitants and is 10 instances smaller in space. Nonetheless, the comfortable lands of Bavaria have all the time been nearer to my ❤️

And that is the college. A stable 60s-style constructing. Wha 💪🏻

A brand new invention — a cup “Drink and Eat Me”

As a bonus, each drink will get a touch of waffle taste! However, be careful — don’t chew into it whereas it’s stuffed with scorching tea.
I couldn’t take extra pictures since I received sick on the primary day and went again residence to Augsburg. Usually, spending six days at a convention is kind of difficult.

Again to enterprise 🐏
IMU or Gyroscope-Accelerometer Mixture 🌐
To make use of them, we have to learn the corresponding fields from the particulars
object, specifically:
- actualAccelerometer: x, y, z
- actualGyroscope: rps (radians per second)
Code
//..
//....
const buttonStates = {
a: false, b: false, residence: false, plus: false, r: false, sl: false, sr: false,
x: false, y: false, zr: false
};
const joystickPosition = [0.0, 0.0];
let restingJoystick = [0.0, 0.0];
let isCalibrated = false;
let imuEnabled = false;
// Allow IMU mode if allowed
core.JoyConIMU = async (args, env) => {
imuEnabled = await interpretate(args[0], env);
};
// Operate to deal with Pleasure-Con enter
perform handleJoyConInput(element) {
if (!isCalibrated) {
restingJoystick = [Number(detail.analogStickRight.horizontal), Number(detail.analogStickRight.vertical)];
isCalibrated = true;
return;
}
const currentTime = efficiency.now();
if (currentTime - lastUpdateTime > 50) { // Replace each 50ms
lastUpdateTime = currentTime;
let buttonPressed = false;
let joystickMoved = false;
for (const key of Object.keys(buttonStates)) {
if (!buttonStates[key] && element.buttonStatus[key]) buttonPressed = true;
buttonStates[key] = element.buttonStatus[key];
}
const verticalOffset = Quantity(element.analogStickRight.vertical) - restingJoystick[1];
const horizontalOffset = Quantity(element.analogStickRight.horizontal) - restingJoystick[0];
if (Math.abs(verticalOffset) > 0.1 || Math.abs(horizontalOffset) > 0.1) {
joystickMoved = true;
}
joystickPosition[0] = horizontalOffset;
joystickPosition[1] = -verticalOffset;
if (imuEnabled) {
server.kernel.io.fireplace('JoyCon', {
'Accelerometer': Object.values(element.actualAccelerometer),
'Gyroscope': Object.values(element.actualGyroscope.dps)
}, 'IMU');
}
if (buttonPressed) {
for (const key of Object.keys(buttonStates)) {
if (buttonStates[key]) {
server.kernel.io.fireplace('JoyCon', true, key);
break;
}
}
}
if (joystickMoved) {
server.kernel.io.fireplace('JoyCon', joystickPosition, 'Stick');
}
}
}
//....
//..
Since IMU shouldn’t be all the time wanted, the script features a boolean variable and a management perform JoyConIMU[True | False]
, permitting IMU measurements to be enabled or disabled.
The JoyCon, like most different gadgets with IMU (some smartphones, watches, however positively not VR headsets or quadcopters), contains:
- 3-axis gyroscope — returns angular velocity in rad/sec round all three axes
- 3-axis accelerometer — returns a single acceleration vector
Query: Why can’t we use solely a gyroscope or an accelerometer?
Let’s attempt outputting each. First, allow IMU utilization:
JoyConIMU[True] // FrontSubmit;
Now, outline auxiliary features and variables:
prevTime = AbsoluteTime[];
angles = {0,0,0};
acceleration = {0,0,-1};
course of[imu_] := With[{time = AbsoluteTime[]},
With[{dt = time - prevTime},
angles = (angles + {-1,1,1} imu["Gyroscope"][[{3,1,2}]] dt);
acceleration = imu["Accelerometer"];
prevTime = time;
]
]
What occurs right here:
- The accelerometer vector is solely saved in
acceleration
. - Gyroscope knowledge is processed by:
- Reordering angular velocity values (JoyCon {hardware} orientation) and adjusting instructions.
- Integrating over time to acquire orientation angles
In consequence, we get hold of:
- Three angles defining JoyCon orientation
angles
. - One acceleration vector (at relaxation — the gravity path)
acceleration
.
These three angles are conveniently expressed as a matrix (tensor):
RollPitchYawMatrix[{[Alpha], [Beta], [Gamma]}] // MatrixForm
Making use of this matrix to any 3D object permits it to be oriented in accordance with these angles. Bodily, on the JoyCon, it seems to be like this:

It is very important observe that since we measure solely the primary spinoff (utilizing Gyro), then the preliminary IMU orientation stays unknown. Subsequently, we manually set the preliminary state, i.e.
angles = {0., 0., 0}
EventHandler["JoyCon", {
"IMU" -> Function[val,
process[val];
]
}];
angles = {0,0,0}; (* calibration *)
Refresh[acceleration, 0.25] (* dynamically replace *)
Refresh[angles, 0.25] (* dynamically replace *)
Actual-time Information Output:

Properly… Not fairly apparent what these values imply. Let’s attempt to attract then as vectors in 3D house:
axis = Desk[{{0.,0.,0.}, Table[1.0 KroneckerDelta[i, j], {i,3}]}, {j,3}];
EventHandler["JoyCon", {
"IMU" -> Function[val,
process[val];
axis[[1]] = {{0.,0.,0.}, RollPitchYawMatrix[angles].{0,1.0,0.0}};
axis[[2]] = {{0.,0.,0.}, RollPitchYawMatrix[angles].{-1.0,0.0,0}};
axis[[3]] = {{0.,0.,0.}, -Normalize[acceleration][[{2,1,3}]]};
axis = axis;
]
}];
After which render them as coloured cones, the place:
- Blue and crimson — defines angles derived from the gyroscope knowledge
- Inexperienced — accelerometer knowledge (inverted and normalized)
{
{Opacity[0.2], Sphere[]},
Pink, Tube[axis[[1]]//Offload, {0.2, 0.01}],
Blue, Tube[axis[[2]]//Offload, {0.2, 0.01}],
Inexperienced, Tube[axis[[3]]//Offload, {0.2, 0.01}]
} // Graphics3D
EventHandler[InputButton["Reset"], Operate[Null, angles *= .0]]

The inexperienced vector is all the time aligned “accurately,” whereas the blue and crimson vectors, representing gyroscope angles, accumulate errors over time, particularly with fast actions, inflicting drift.
There are lots of methods to resolve this subject. The final concept is to regulate the angles utilizing accelerometer knowledge (inexperienced vector), because the accelerometer exactly determines the downward path ( till an exterior pressure disturbs it).
For a extra detailed rationalization, try an incredible video by James Lambert [15], which explores these issues and their options, together with a detailed example with Oculus DK1.
Why the heck do we’d like this within the presentation?
I requested myself this query after I found how deep the rabbit gap goes. In my speak on the magnetism session, there was precisely one slide the place the thought of an IMU made any sense:

Do you see the crystalline construction? Discovering a “good” digicam angle for it’s certainly tough, so why not rotate it instantly, full of life? We don’t want all three angles and acceleration-just one will suffice.
Thus, we discard the accelerometer and preserve solely the gyroscope:
FrontSubmit[JoyConIMU[True]];
timestamp = AbsoluteTime[];
angle = 0.;
rotation = RotationMatrix[angle, {0,0,1.0}];
EventHandler["JoyCon", {
"IMU" -> Function[val,
With[{angularSpeed = val["Gyroscope"][[1]], time = AbsoluteTime[], oldAngle = angle},
angle += (time - timestamp) angularSpeed;
timestamp = time;
];
rotation = RotationMatrix[angle, {0,0,1.0}];
]
}];
Now, we simply want to use the rotation
transformation tensor to our 3D construction. Since this crystal comprises many ions, that are additionally coloured, I compressed them into base64
base64 code
CrystalRawStructure = "1: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" // Uncompress ;
CrystalStructure = Graphics3D[
GeometricTransformation[CrystalRawStructure, rotation // Offload]
, ViewPoint->3.5{1.0,0.5,0.5}
, ImageSize->{550,600}
]
Let’s embed it into our slide:
.slide
# Slide
Right here is my crystal construction!

To make it much more handy, it might be helpful to subscribe to IMU solely when the slide is lively and unsubscribe when leaving it. That is simple to do as a result of RevealJS alerts the core on slide state change occasions. Let’s implement this as a element utilizing .wlx
cell sort:
.wlx
InteractiveCrystalStructure := Module[{rotation = RotationMatrix[1Degree, {0,0,1.0}], id = CreateUUID[], timestamp = AbsoluteTime[], angle = 0., CrystalStructure},
CrystalStructure = Graphics3D[
GeometricTransformation[CrystalRawStructure, rotation // Offload]
, ViewPoint->3.5{1.0,0.5,0.5}
, ImageSize->{550,600}
];
EventHandler[id, {
"Slide" -> Function[Null,
FrontSubmit[JoyConIMU[True]];
EventHandler["JoyCon", {
"IMU" -> Function[val,
With[{angularSpeed = val["Gyroscope"][[1]], time = AbsoluteTime[], oldAngle = angle},
angle += (time - timestamp) angularSpeed;
timestamp = time;
];
rotation = RotationMatrix[angle, {0,0,1.0}];
]
}];
],
("Destroy" | "Left") -> Operate[Null,
FrontSubmit[JoyConIMU[False]];
]
}];
]
By putting this code on any slide, we obtain the specified consequence with out polluting the worldwide house or interfering with different occasion handlers. Thus, IMU subscription administration is localized to the particular slide, and when switching slides, we accurately allow and disable knowledge dealing with with out affecting different slides and their processing
.slide
# Earlier than
---
# Slide
Right here is my crystal construction!
---
# After
These are precise slides from DPG2025:

Quick video with my DPG2025 slides
Closing Code and Pocket book
The compiled presenter controller cell code is offered beneath the spoiler. If inserted into an empty cell, it should produce a practical widget for connecting a JoyCon.
Compressed cells
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No analysis is required (don’t run it ;)). Merely conceal the enter cell, leaving solely the output seen via the properties (click on on the top-right nook of the group).
Here’s a notebook with all examples [13] (a few of which work in a browser as properly with no kernel).
What if utilizing my very own laptop computer shouldn’t be an choice?
The WLJS Pocket book may be exported to HTML, preserving even some dynamic behavior [16]. That is achieved via a fairly subtle algorithm that tracks all occasion chains occurring on the JS and WL sides, making an attempt to approximate them utilizing a easy state machine. The result’s a normal HTML file containing all cells, slides, and the info of those state machines.
Nonetheless, because of the number of values obtained from the IMU, the exporter can not robotically seize this in a JS state machine. Consequently, rotations and the joystick enter won’t be preserved. Nonetheless, all the things else will perform as anticipated. 🙂
… like a fish wants a bicycle
Please discuss with the ultimate sentence of that beautiful comics by
Zach Weinersmith.
If not for the pressing have to showcase a rotating crystalline construction, this put up wouldn’t exist.
Thanks in your consideration, and to those that learn this far 🧙🏼♂️ 🤍
References
[1] — ECMA-363 Specification, Wikipedia: https://en.wikipedia.org/wiki/Universal_3D
[2] — DPG2025, Homepage: https://www.dpg-physik.de/
[3] — Leo. Proper Pleasure-con Controller as a Distant, Hackster: https://www.hackster.io/leo49/right-joy-con-controller-as-a-presentation-remote-5810e4 (2024)
[4] — Jen Tong, Nintendo Swap Pleasure-Con Presentation Distant, Medium: https://medium.com/@mimming/nintendo-switch-joy-con-presentation-remote-5a7e08e7ad11 (2018)
[5] — RevealJS, Homepage: https://revealjs.com/
[6] — Manim, Homepage: https://www.manim.community/
[7] — Movement Canvas, Homepage: https://motioncanvas.io/
[8] — RISE, Github Web page: https://github.com/damianavila/RISE
[9] — WLJS Pocket book, Homepage: https://wljs.io/
[10] — Vasin Okay. Reinventing dynamic and moveable notebooks with Javascript and Wolfram Language, Medium: https://medium.com/@krikus.ms/reinventing-dynamic-and-portable-notebooks-with-javascript-and-wolfram-language-22701d38d651 (2024)
[11] — Vasin Okay. Dynamic Presentation, or Learn how to Code a Slide with Markdown and WL, Weblog put up: https://wljs.io/blog/2025/03/02/ultimate-ppt (2025)
[12] — Pleasure-Con WebHID, Github Web page: https://github.com/tomayac/joy-con-webhid
[13] — JoyCon Presenter Software, On-line pocket book: https://jerryi.github.io/wljs-demo/PresenterJoyCon.html
[14] — Faraday Impact, On-line pocket book: https://jerryi.github.io/wljs-demo/THzFaraday.html
[15] — James Lambert VR powered by N64, Youtube video: https://www.youtube.com/watch?v=ha3fDU-1wHk
[16] — Dynamic HTML, WLJS Documentation web page: https://wljs.io/frontend/Exporting/Dynamic%20HTML/
All hyperlinks offered have been visited on March 2025.