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    Home»Artificial Intelligence»Simple Guide to Multi-Armed Bandits: A Key Concept Before Reinforcement Learning
    Artificial Intelligence

    Simple Guide to Multi-Armed Bandits: A Key Concept Before Reinforcement Learning

    Team_AIBS NewsBy Team_AIBS NewsJuly 14, 2025No Comments12 Mins Read
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    make good decisions when it begins out understanding nothing and may solely be taught by way of trial and error?

    That is precisely what one of many easiest however most essential fashions in reinforcement studying is all about:

    A multi-armed bandit is an easy mannequin for studying by trial and error.

    Similar to we do.

    We’ll discover why the choice between attempting one thing new (exploration) and sticking to what works (exploitation) is trickier than it appears. And what this has to do with AI, on-line advertisements and A/B testing.

    Visualization by ChatGPT 4o.

    Why is it essential to know this idea?

    The multi-armed bandit introduces one of many core dilemmas of reinforcement studying: Methods to make good selections below uncertainty.

    It’s not solely related for AI, knowledge science and behavioral fashions, but in addition as a result of it displays how we people be taught by way of trial and error.

    What machines be taught by trial and error is just not so completely different from what we people do intuitively.

    The distinction?

    Machines do it in a mathematically optimized method.

    Let’s think about a easy instance:

    We’re standing in entrance of a slot machine. This machine has 10 arms and every of those arms has an unknown likelihood of profitable.

    Some levers give greater rewards, others decrease ones.

    We are able to pull the levers as usually as we like, however our purpose is to win as a lot as attainable.

    Which means we’ve to seek out out which arm is the very best (= yields essentially the most revenue) with out understanding from the beginning which one it’s.

    The mannequin could be very harking back to what we regularly expertise in on a regular basis life:

    We take a look at out completely different methods. In some unspecified time in the future, we use the one which brings us essentially the most pleasure, enjoyment, cash, and many others. No matter it’s that we’re aiming for.

    In behavioral psychology, we converse of trial-and-error studying.

    Or we are able to additionally consider reward studying in cognitive psychology: Animals in a laboratory experiment discover out over time at which lever there’s meals as a result of they get the best acquire at that specific lever.

    Now again to the idea of multi-armed bandits:

    It serves as an introduction to decision-making below uncertainty and is a cornerstone for understanding reinforcement studying.

    I wrote about reinforcement studying (RL) intimately within the final article “Reinforcement Learning Made Simple: Build a Q-Learning Agent in Python”. However at its core, it’s about an agent studying to make good selections by way of trial and error. It’s a subfield of machine studying. The agent finds itself in an setting, decides on sure actions and receives rewards or penalties for them. The purpose of the agent is to develop a method (coverage) that maximizes the long-term general profit.

    So we’ve to seek out out within the multi-armed bandits:

    1. Which levers are worthwhile in the long run?
    2. When ought to we exploit a lever additional (exploitation)?
    3. When ought to we check out a brand new lever (exploration)?

    These final two questions leads us on to the central dilemma of reinforcement studying:

    Central dilemma in Reinforcement Studying: Exploration vs. Exploitation

    Have you ever ever held on to a very good possibility? Solely to seek out out later that there’s a greater one? That’s exploitation profitable over exploration.

    That is the core drawback of studying by way of expertise:

    • Exploration: We attempt one thing new in an effort to be taught extra. Possibly we uncover one thing higher. Or perhaps not.
    • Exploitation: We use the very best of what we’ve realized to date. With the purpose of gaining as a lot reward as attainable.

    The issue with this?

    We by no means know for certain whether or not we’ve already discovered the best choice.

    Selecting the arm with the best reward to date means counting on what we all know. That is referred to as exploitation. Nevertheless, if we commit too early to a seemingly good arm, we could overlook a fair higher possibility.

    Making an attempt a distinct or not often used arm offers us new data. We acquire extra data. That is exploration. We would discover a higher possibility. But it surely is also that we discover a worse possibility.

    That’s the dilemma on the coronary heart of reinforcement studying.

    If we only exploit too early, we may miss out on the better arms (here arm 3 instead of arm 1). However, too much exploration also leads to less overall yield (if we already know that arm 1 is good).
    Visualization by the creator.

    What we are able to conclude from this:

    If we solely exploit too early, we could miss out on the higher arms (right here arm 3 as a substitute of arm 1). Nevertheless, an excessive amount of exploration additionally results in much less general yield (if we already know that arm 1 is sweet).

    Let me clarify the identical factor once more in non-techy language (however considerably simplified):

    Let’s think about we all know a very good restaurant. We’ve gone to the identical restaurant for 10 years as a result of we prefer it. However what if there’s a higher, cheaper place simply across the nook? And we’ve by no means tried it? If we by no means attempt one thing new, we’ll by no means discover out.

    Curiously, this isn’t only a drawback in AI. It’s well-known in psychology and economics too:

    The exploration vs. exploitation dilemma is a chief instance of decision-making below uncertainty.

    The psychologist and Nobel Prize winner Daniel Kahnemann and his colleague Amos Tversky have proven that folks usually don’t make rational selections when confronted with uncertainty. As a substitute, we observe heuristics, i.e. psychological shortcuts.

    These shortcuts usually replicate both behavior (=exploitation) or curiosity (=exploration). It’s exactly this dynamic that can also be seen within the Multi-Armed Bandit:

    • Can we play it protected (=identified arm with excessive reward)
      or
    • will we threat one thing new (=new arm with unknown reward)?

    Why does this matter for reinforcement studying?

    We face the dilemma between exploration vs. exploitation in every single place in reinforcement studying (RL).

    An RL agent should continually determine whether or not it ought to persist with what has labored greatest to date (=exploitation) or ought to attempt one thing new to find even higher methods (=exploration).

    You’ll be able to see this trade-off in motion in advice techniques: Ought to we hold displaying customers content material they already like or threat suggesting one thing new they could love?

    And what methods are there to pick out the very best arm? Motion choice methods

    Motion choice methods decide how an agent decides which arm to pick out within the subsequent step. In different phrases, how an agent offers with the exploration vs. exploitation dilemma.

    Every of the next methods (additionally insurance policies/guidelines) solutions one easy query: How will we select the subsequent motion once we don’t know for certain what’s greatest?

    Technique 1 – Grasping

    That is the best technique: We at all times select the arm with the best estimated reward (= the best Q(a)). In different phrases, at all times go for what appears greatest proper now.

    The benefit of this technique is that the reward is maximized within the brief time period and that the technique could be very easy.

    The drawback is that there isn’t a exploration. No threat is taken to attempt one thing new, as a result of the present greatest at all times wins. The agent would possibly miss higher choices that merely haven’t found but.

    The formal rule is as follows:

    Let’s take a look at a simplified instance:

    Think about we attempt two new pizzerias. And the second is kind of good. From then on, we solely return to that one, though there are six extra we’ve by no means tried. Possibly we’re lacking out on the very best Pizzas on the town. However we’ll by no means know.

    Technique 2 – ε-Grasping:

    As a substitute of at all times selecting the best-known possibility, we permit on this technique some randomness:

    • With chance ε, we discover (attempt one thing new).
    • With chance 1-ε, we exploit (persist with the present greatest).

    This technique intentionally mixes likelihood into the choice and is due to this fact sensible and sometimes efficient.

    • The upper ε is chosen, the extra exploration occurs.
    • The decrease ε is chosen, the extra we exploit what we already know.

    For instance, if ε = 0.1, exploration happens in 10% of instances, whereas exploitation happens in 90% of instances.

    The benefit of ε-Grasping is that it’s straightforward to implement and supplies good primary efficiency.

    The drawback is that selecting the best ε is tough: If ε is chosen too massive, loads of exploration takes place and the lack of rewards will be too nice. If ε is simply too small, there’s little exploration.

    If we stick with the pizza instance:

    We roll the cube earlier than each restaurant go to. If we get a 6, we check out a brand new pizzeria. If not, we go to the common pizza.

    Technique 3 – Optimistic Preliminary Values:

    The purpose on this technique is that every one Q0​(a) begin with artificially excessive values (e.g. 5.0 as a substitute of 0.0). Firstly, the agent assumes all choices are nice.

    This encourages the agent to attempt every part (exploration). It needs to disprove the excessive preliminary worth. As quickly as an motion has been tried, the agent sees that it’s price much less and adjusts the estimate downwards.

    The benefit of this technique is that exploration happens mechanically. That is significantly appropriate in deterministic environments the place rewards don’t change.

    The drawback is that the technique works poorly if the rewards are already excessive.

    If we take a look at the restaurant instance once more, we might charge every new restaurant with 5 stars firstly. As we attempt them, we alter the scores based mostly on actual expertise.

    To place it merely, Grasping is pure recurring habits. ε-Grasping is a mix of behavior and curiosity habits. Optimistic Preliminary Values is similar to when a toddler initially thinks each new toy is nice – till it has tried it out.


    On my Substack Data Science Espresso, I often share sensible guides and bite-sized updates from the world of Information Science, Python, AI, Machine Studying and Tech — made for curious minds like yours. Take a look — and subscribe if you wish to keep within the loop.


    How the agent learns which choices are worthwhile: Estimating Q-values

    For an agent to make good selections, it should estimate how good every particular person arm is. It wants to seek out out which arm will convey the best reward in the long run.

    Nevertheless, the agent doesn’t know the true reward distribution.

    This implies the agent should estimate the common reward of every arm based mostly on expertise. The extra usually an arm is drawn, the extra dependable this estimate turns into.

    We use an estimated worth Q(a) for this:

    Q(a) ≈ anticipated reward if we select arm a

    Our purpose right here is for our estimated worth Qt(a) to get higher and higher. So good till it comes as shut as attainable to the true worth q∗(a):

    The agent needs to be taught from his expertise in such a method that his estimated valuation Qt(a) corresponds in the long term to the common revenue of arm a in the long run.

    Let’s look once more at our easy restaurant instance:

    We think about that we need to learn how good a selected café is. Each time we go there, we get some suggestions by giving it 3, 4 or 5 stars, for instance. Our purpose is that the perceived common will ultimately match the actual common that we might get if we went infinitely usually.

    There are two primary methods during which an agent calculates this Q worth:

    Methods (Sample average & Incremental update) to estimate Q-Values in Multi-Armed Bandits and Reinforcement Learning
    Visualization by the creator.

    Methodology 1 – Pattern common methodology

    This methodology calculates the common of the noticed rewards and is definitely so simple as it sounds.

    All earlier rewards for this arm are checked out and the common is calculated.

    • n: Variety of occasions arm a was chosen
    • Ri: Reward on the i-th time

    The benefit of this methodology is that it’s easy and intuitive. And it’s statistically appropriate for secure, stationary issues.

    The drawback is that it reacts too slowly to modifications. Particularly in non-stationary environments, the place circumstances shift over time.

    For instance, think about a music advice system: A consumer would possibly out of the blue develop a brand new style. The consumer used to favor rock, however now they take heed to jazz. If the system retains averaging over all previous preferences, it reacts very slowly to this variation.

    Equally, within the mult-armed bandit setting, if arm 3 out of the blue begins giving significantly better rewards from spherical 100 onwards, the operating common will probably be too sluggish to replicate that. The early knowledge nonetheless dominates and hides the advance.

    Methodology 2 – Incremental Implementation

    Right here the Q worth is adjusted instantly with every new reward – with out saving all earlier knowledge:

    • α: Studying charge (0 < αalphaα ≤ 1)
    • Rn: Newly noticed reward
    • Qn(a): Earlier estimated worth
    • Qn+1: Up to date estimated worth

    If the setting is secure and rewards don’t change, the pattern common methodology works greatest. But when issues change over time, the incremental methodology with a relentless studying charge α adapts extra shortly.

    Before Reinforcement Learning: Understand the Multi-Armed Bandit
    Personal visualization — Illustrations from unDraw.com.

    Ultimate Ideas: What do we want it for?

    Multi-armed bandits are the idea for a lot of real-world purposes comparable to advice engines or internet advertising.

    On the similar time, it’s the right stepping stone into reinforcement studying. It teaches us the mindset: Studying by way of suggestions, appearing below uncertainty and balancing exploration and exploitation.

    Technically, multi-armed bandits are a simplified type of Reinforcement Studying: There aren’t any states, no future planning, however solely the rewards proper now. However the logic behind them reveals up time and again in superior strategies like Q-learning, coverage gradients, and deep reinforcement studying.


    Curious to go additional?
    On my Substack Data Science Espresso, I share guides like this one. Breaking down complicated AI subjects into digestible, practicable steps. When you loved this, subscribe here to remain within the loop.

    The place are you able to proceed studying?



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